MAC OS X Install Xcode, which is a suite of software development tools for Mac OS X. Install OpenGL & GLUT These are already installed with the OS. Using OpenGL and GLUT in you source Start Xcode and choose File → New project from the drop-down menu; create a.
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The latest reviewed version was checked on 2 July 2018. There is 1 pending change awaiting review.
The 1.1 version of Cocoa OpenGL for Mac is available as a free download on our software library. This Mac download was checked by our built-in antivirus and was rated as malware free. The application is included in Design & Photo Tools. The latest setup file that can be downloaded is 468 KB in size.
OpenGL was deprecated in macOS 10.14, but at least in macOS 10.15, OpenGL and GLUT are still available
Use GLUT and OpenGL from within Xcode:[edit]
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Open Xcode located in '/Developer/Applications/'
Choose 'New Project' from the file menu
Choose 'Command Line Tool' under the Application template for Mac OS X
Choose type 'C++'
Enter your desired project name and directory and click create
In the 'Linked Frameworks and Libraries' area click the '+' button, and select 'OpenGL.framework'
Repeat for 'GLUT.framework'
When #including OpenGL & GLUT header files (but not the regular ones like iostream) within Xcode, make sure to do so like this:
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